Star Wars Outlaws review: “An exceptionally fun Star Wars game hampered by poor stealth systems”

Star Wars Outlaws review: “An exceptionally fun Star Wars game hampered by poor stealth systems”

Don’t get caught. It’s been an underlying tenet of the villain lifestyle for decades, ever since an exasperated Han Solo tried to talk his way out of a confrontation with Jabba the Hutt in (one of the versions of) Star Wars: A New Hope. The crime lord wants to know what kind of smuggler would drop off his cargo at the first sign of an Imperial starship, and Solo’s response is why so many have become enamored with the character. He’s a wild card willing to do anything to survive another day in a galaxy warring between the forces of light and dark, regardless of the personal or reputational cost of his actions.

Star Wars Outlaws tries hard to make this fantasy a reality, but developer Massive Entertainment has misinterpreted elements of its appeal with a pathological contextual stealth system, unfriendly progression checkpoints, and often rigid objective parameters. Critical missions therefore teeter between fantasy and frustration, distracting from the litany of successes earned elsewhere in the experience.